Canvas widgets: Difference between revisions

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* '''TheTom''': (30/07/2012) I have now pushed some updates to my branch. It is now possible to create windows (texture rectangles) with just using the property tree and place a canvas texture onto it. Mouse events are passed to the active window (=the window the cursor is hovering over, or for dragging the window where the drag gesture started) and can be handled from Nasal or anything else that has access to the property tree.
* '''TheTom''': (30/07/2012) I have now pushed some updates to my branch. It is now possible to create windows (texture rectangles) with just using the property tree and place a canvas texture onto it. Mouse events are passed to the active window (=the window the cursor is hovering over, or for dragging the window where the drag gesture started) and can be handled from Nasal or anything else that has access to the property tree.
* '''TheTom''': "As of 07/2012, most things for building a GUI should be already available. What's missing is clipping, picking (that currently happens by just comparing mouse coordinates to the actual region with Nasal) and displaying images. Also mouseover won't be possible without modifying, but I think we've talked about this already."
* '''TheTom''': "As of 07/2012, most things for building a GUI should be already available. What's missing is '''clipping''', '''picking''' (that currently happens by just comparing mouse coordinates to the actual region with Nasal) and '''displaying images'''."
* '''TheTom''': "Maybe with some advanced formatting possibilities even syntax highlighting will be possible."
* '''TheTom''': "Maybe with some advanced formatting possibilities even syntax highlighting will be possible."


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