Canvas widgets: Difference between revisions

Jump to navigation Jump to search
m
Line 102: Line 102:
=== C++ core requirements {{Pending}} ===
=== C++ core requirements {{Pending}} ===
{{Progressbar|40}}
{{Progressbar|40}}
We will need the possibility to create dialog windows from Nasal space. The GUI system listens to a branch in the property tree (eg. /sim/gui/dialogs) and creates a window (=Textured Quad) for every child element (/sim/gui/dialogs/dialog[i]) which is created. Certain properties can be set to affect the appearance and behavior of the dialog:
 
* <del>We will need the possibility to create dialog windows from Nasal space. The GUI system listens to a branch in the property tree (eg. /sim/gui/dialogs) and creates a window (=Textured Quad) for every child element (/sim/gui/dialogs/dialog[i]) which is created. </del> {{Done}}
 
Certain properties can be set to affect the appearance and behavior of the dialog:


* Initial position
* Initial position

Navigation menu