Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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Basically, the point of the following setting is to disable EVERYTHING that could have an effect on performance, to ensure that we get a working FlightGear window up and running. Once that is working, features can be re-enabled step by step:
Basically, the point of the following setting is to disable EVERYTHING that could have an effect on performance, to ensure that we get a working FlightGear window up and running. Once that is working, features can be re-enabled step by step:


* --model-hz
* --bpp=16
* --bpp=16
* --enable-wireframe
* --enable-wireframe
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Additional resources can be freed by flying in areas without scenery (ocean tiles), and by using simple aircraft like the ufo. In addition, custom texture packs may help to reduce the memory footprint. Further memory savings can be achieved by reducing the size of the NavDB in $FG_ROOT
Additional resources can be freed by flying in areas without scenery (ocean tiles), and by using simple aircraft like the ufo. In addition, custom texture packs may help to reduce the memory footprint. Further memory savings can be achieved by reducing the size of the NavDB in $FG_ROOT
Also, it helps not to use subsystems like instruments and/or the autopilot system, by not loading the via the aircraft-set.xml


== OpenGL vs. OpenGL ES ==
== OpenGL vs. OpenGL ES ==

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