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I would be interested in running such a mobile version on my laptop as well, as the regular versions system requirements leave me unable to run it. There is a very large gap in hardware between fg 1 and the iphone though, and I think even very old late 90s versions would be too high. | I would be interested in running such a mobile version on my laptop as well, as the regular versions system requirements leave me unable to run it. There is a very large gap in hardware between fg 1 and the iphone though, and I think even very old late 90s versions would be too high. | ||
They key to orchestrating a version of FG for mobile devices would be finding a technically skilled person with a interest in the concept, who could evaluate how a mobile versions could be written and what direction to take | They key to orchestrating a version of FG for mobile devices would be finding a technically skilled person with a interest in the concept, who could evaluate how a mobile versions could be written and what direction to take. | ||
Some educated guesses about would be required would be | Some educated guesses about would be required would be a stripped down FDM, and limited terrain data. With the original FG, the there was NASA laRCsim for the FDM, and OpenGL. However, FG is written in C/C++. | ||
Also, the system requirement of mobile devices are very low compared to PC and also very narrow. Someone with more technical expertise would have to evaluate how feasible a mobile fg would be. | |||
== Linux-based Targets == | == Linux-based Targets == |