Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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== Issues ==
== Issues ==
* The idea is good - but immensely surrealistic. It's a phone, not a PC. And I don't even want to imagine the interface (keyboard and mouse wise) such a version of FG would need.
* Flight simulators are kinda hard to play with small screens. I currently play Leo's flight simulator on my pocketPC and it works pretty well, some of the controls are a bit hard to manage, but it's still quite the feat they accomplished.
* Flight simulators are kinda hard to play with small screens. I currently play Leo's flight simulator on my pocketPC and it works pretty well, some of the controls are a bit hard to manage, but it's still quite the feat they accomplished.
*  if you can delete the extra goodies such as HIGH detailed models, HIGH detailed textures and things like that it would cut those high specs down i am trying to make an iphone app so im not sure if ill pursue this as my friend is a developer for the iphone and from his personal experience porting 3d into iphone and ipod touch and or ipad is a helluva job and requires ALOT of patience
*  if you can delete the extra goodies such as HIGH detailed models, HIGH detailed textures and things like that it would cut those high specs down i am trying to make an iphone app so im not sure if ill pursue this as my friend is a developer for the iphone and from his personal experience porting 3d into iphone and ipod touch and or ipad is a helluva job and requires ALOT of patience

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