Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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== Background ==
== Background ==
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone/IPad, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen.
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone/IPad, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen.
== Motivation ==
This an interesting concept. Such a version would have the potential to greatly expand the ability to use FG, and increase public awareness of the project. However, it would would require a well coordinated project with people who really understand both flightgear and mobile devices.
Thats a good point about the publicity that an app would give FG, however about the graphics, I don't know what specs an iPhone has butit is obviously very limited, so maybe the graphics can't be improved, or any better than the XPlane app.


== Problem ==
== Problem ==
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Some educated guesses about would be required would be an open source 3D engine, a stripped down FDM, and limited terrain data. With the original FG, the there was NASA laRCsim for the FDM, and OpenGL. However, FG is written in c and most mobile devices run Java games and cannot run open gl. Also, the system requirement of mobile devices are very low compared to PC and also very narrow. Someone with more technical expertise would have to evaluate how feasible a mobile fg would be.
Some educated guesses about would be required would be an open source 3D engine, a stripped down FDM, and limited terrain data. With the original FG, the there was NASA laRCsim for the FDM, and OpenGL. However, FG is written in c and most mobile devices run Java games and cannot run open gl. Also, the system requirement of mobile devices are very low compared to PC and also very narrow. Someone with more technical expertise would have to evaluate how feasible a mobile fg would be.
== Motivation ==
This an interesting concept. Such a version would have the potential to greatly expand the ability to use FG, and increase public awareness of the project. However, it would would require a well coordinated project with people who really understand both flightgear and mobile devices.
Thats a good point about the publicity that an app would give FG, however about the graphics, I don't know what specs an iPhone has butit is obviously very limited, so maybe the graphics can't be improved, or any better than the XPlane app.


== Linux-based Targets ==
== Linux-based Targets ==

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