Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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== Embedded Platforms ==
== Embedded Platforms ==
Anybody interested in this could just as well start out by optimizing FlightGear for smaller devices, like netbooks, or older computers. That work would also be useful for any other/future mobile/embedded target platforms and wouldn't be specific to just a certain target.
Anybody interested in this could just as well start out by optimizing FlightGear for smaller devices, like netbooks, or older computers. That work would also be useful for any other/future mobile/embedded target platforms and wouldn't be specific to just a certain target.
Keep in mind that the processing power of modern mobile devices and many other "phones" are more advanced then PCs of some time ago, and the platform is not as different as it once was. The current generation Iphone supports Open GL ES and runs a stripped down/modified OS X- it is foreseeable (or at least plausible) that a future phone with greater hardware specifications could run fg 1.0.
I agree there are other issues, but perhaps they would be overcome also. For instance, maybe for the interface have the 3d cockpit buttons be clickable with a touch screen directly.


== More Info ==
== More Info ==

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