Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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== Background ==
== Background ==
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen.
Increasingly, people want to try running FlightGear on mobile devices, like the Apple IPhone/IPad, Android phones or Nokia Maemo devices. FlightGear isn't currently optimized for such devices, so that it would require a fair amount of customizations to make this happen.


Basically, it doesn't really matter if you want to run FG on an IPhone, Android device or on Maemo - there are certain shared challenges and issues with each target. In fact, FlightGear isn't currently too well suited for less powerful systems, like netbooks or old computers.
== Problem ==
Basically, it doesn't really matter if you want to run FG on an IPhone, Android device or on Maemo - there are certain shared challenges and issues for each target. In fact, FlightGear isn't currently too well suited for less powerful systems, like netbooks or old computers.


== Linux-based Targets ==
Now, Android/Maemo support should be easier to implement than Playstation, Nintendo Wii, IPhone and all the other platforms that people keep asking about - simply, because Android/Maemo is basically a downstripped Linux version, so compiling/building FG would certainly be possible. However, running would still be "interesting", there are MANY potential issues here, even on a "full" Linux-System like Android: http://stackoverflow.com/questions/653453/how-would-i-go-about-making-a-flight-gear-port-for-wiibrew
Now, Android/Maemo support should be easier to implement than Playstation, Nintendo Wii, IPhone and all the other platforms that people keep asking about - simply, because Android/Maemo is basically a downstripped Linux version, so compiling/building FG would certainly be possible. However, running would still be "interesting", there are MANY potential issues here, even on a "full" Linux-System like Android: http://stackoverflow.com/questions/653453/how-would-i-go-about-making-a-flight-gear-port-for-wiibrew


Anybody interested in this could just as well start out by optimizing FlightGear for smaller devices, like netbooks, or older computers. That work would also be useful for any other/future mobile/embedded target platforms.
== Embedded Platforms ==
Anybody interested in this could just as well start out by optimizing FlightGear for smaller devices, like netbooks, or older computers. That work would also be useful for any other/future mobile/embedded target platforms and wouldn't be specific to just a certain target.


== More Info ==
== More Info ==

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