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I think I have to look at depth ordering of groups and especially the ability to hide groups. Not too complicated but not possible from Nasal yet (you could do it by deleting and re-adding all elements but that's not a good solution | I think I have to look at depth ordering of groups and especially the ability to hide groups. Not too complicated but not possible from Nasal yet (you could do it by deleting and re-adding all elements but that's not a good solution | ||
=== Static Textures === | === Static Textures & Cascaded Canvases === | ||
We talked about supporting static textures via file names and handling them via OSG, it just occurred to me that it would be pretty powerful to support two more features | We talked about supporting static textures via file names and handling them via OSG, it just occurred to me that it would be pretty powerful to support two more features | ||