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* Static image files should be handled like any other element on the canvas. Only instead of specifying a path you'll have to set the file system path to an image which will be loaded with osg. | * Static image files should be handled like any other element on the canvas. Only instead of specifying a path you'll have to set the file system path to an image which will be loaded with osg. | ||
* Support placing canvas textures into the scenery, so that dynamic scenery features (i.e. a [http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System visual docking guidance system] or runway skid marks) can be implemented using the canvas system (being discussed and planned as of 08/2012) | * Support placing canvas textures into the scenery, so that dynamic scenery features (i.e. a [http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System visual docking guidance system] or runway skid marks) can be implemented using the canvas system (being discussed and planned as of 08/2012) | ||
* '''TheTom''': "vertical projection seems not too complicated as its basically just calculating segment lenghts on a sphere, or maybe just direct distance calculations. I think the error in comparison to the real sphere can be neglected while using typical distances (eg. at a distance of 300 miles the error is about 2.8 miles, which is ~0.9%)." | |||
=== Canvas Scenery Placement === | === Canvas Scenery Placement === | ||