Canvas wrappers: Difference between revisions

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== 2D Panels ==
== 2D Panels ==
The 2D panel module will reimplement the existing 2D panel functionality in Canvas/Nasal space, so that the legacy C++ code can be slowly phased out.
The 2D panel module will reimplement the existing 2D panel functionality in Canvas/Nasal space, so that the legacy C++ code can be slowly phased out:
 
<pre>
I'm even more convinced now that we should move the 2D panel and HUD rendering
over to this approach, since that would get rid of all the legacy OpenGL code
besides the GUI.
</pre>[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37868.html]

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