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(→Scenery corner: - New webtool.) |
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== Scenery corner == | == Scenery corner == | ||
=== Tools === | |||
FlightGear made it again. For the first time in flight simulators history, it's never been that easy to contribute to scenery! If you have already copy/pasted once in your life, then you are able to contribute to FG scenery! A direct copy/paste of new objects lines (STG format) in a webform now allows you to update scenery objects all over the world for all FG users using Terrasync. | |||
Add your email address to be informed of the progress of the update. Import should happen soon (let's say between 24 and 72 hours, but it depends on the poor scenery maintainers workload!). | |||
The address ? http://scenemodels.flightgear.org/submission/ then choose mass import, or via the menu (Contribute => Mass share object position insertion). | |||
Please note: | |||
. You must only import new objects, not the whole STG file you're working on! | |||
. Don't add models not present in the FG scenemodels database, nor (yet) OBJECT_SIGN nor OBJECT_STATIC. | |||
. Don't add forest or other items linked to the landcover. Those items have to be generated based on the landcover, not on objects! The only trees accepted will be those located on airpport boundaries, for example. | |||
. The data you're asking for import should be based for elevation on the terrain shipped with FlightGear/Terrasync, and not on a terrain you could have downloaded or compiled yourself. Else, your objects will appear floating or sunk in the terrain... | |||
. Finally, the import is limited to 100 lines per submission (let's think about the poor(s) scenery maintainer(s)...) | |||
. The import is quite sensitive about the data in entry, which goes through quite a lot of checkings, including humans, before insertion. | |||
Next step is the import script for 3D models. It's on its way, finished to approximately 90%. Be patient, it's quite a complex tool to achieve. | |||
=== Airports === | === Airports === | ||
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