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For example, if someone creates a new Canvas-based widget, say a "button" - all that is needed to start using it in FG, would be modifying the corresponding GUI XML files, and replacing the | For example, if someone creates a new Canvas-based widget, say a "button" - all that is needed to start using it in FG, would be modifying the corresponding GUI XML files, and replacing the | ||
<type>button</type> | <syntaxhighlight lang="cpp"> | ||
<type>button</type> | |||
</syntaxhighlight> | |||
with this instead: | with this instead: | ||
<type>canvas</type> | <syntaxhighlight lang="cpp"> | ||
<widget>button</widget> | <type>canvas</type> | ||
<widget>button</widget> | |||
</syntaxhighlight> | |||
(i.e. rename type and add a new "widget" node) | (i.e. rename type and add a new "widget" node) |