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== Noticias de desarrollo == | == Noticias de desarrollo == | ||
=== Sombreador de dispersión atmosférica === | === Sombreador de dispersión atmosférica === | ||
Zan ha estado trabajando muy duro en un [[shader]] experimental de dispersión atmosférica .Los shaders hacen uso del algoritmo de [http://sponeil.net/ Sean O'Neil]. Aunque hay algunos problemas con el shader, parece que va a tener un futuro prometedor! Algunas capturas de pantalla están disponibles en el hilo del foro [http://www.flightgear.org/forums/viewtopic.php?f=47&t=11274#p117813]. | |||
Zan ha estado trabajando muy duro en | |||
The shader does some simplifications, but basically tries to recreate physical phenomenom, so the look could be easily modified depending on environmental conditions. But since the values are not so easy to figure out, some testing would be needed for creating nice looking sky for misty weather, rainy weather, cold winter etc. After that, proper equations could be written to transform weather values to scattering parameters. | The shader does some simplifications, but basically tries to recreate physical phenomenom, so the look could be easily modified depending on environmental conditions. But since the values are not so easy to figure out, some testing would be needed for creating nice looking sky for misty weather, rainy weather, cold winter etc. After that, proper equations could be written to transform weather values to scattering parameters. | ||
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