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Hay simplemente demasiadas cosas que suceden en el mundo activo de FlightGear como para nombrar cada desarrollo aquí, así que será mejor desplazarse hacia abajo y empezar a leer;) | Hay simplemente demasiadas cosas que suceden en el mundo activo de FlightGear como para nombrar cada desarrollo aquí, así que será mejor desplazarse hacia abajo y empezar a leer;) | ||
== | == Noticias de desarrollo == | ||
=== Atmospheric scattering shader === | === Atmospheric scattering shader === | ||
Zan has been working very hard on an experimental atmospheric scattering [[shader]]. The shaders makes use of [http://sponeil.net/ Sean O'Neil's algorithm]. Altough there are some issues with the shader, it looks like it will have a promising future! Some screenshots are available at the forum thread [http://www.flightgear.org/forums/viewtopic.php?f=47&t=11274#p117813]. | Zan has been working very hard on an experimental atmospheric scattering [[shader]]. The shaders makes use of [http://sponeil.net/ Sean O'Neil's algorithm]. Altough there are some issues with the shader, it looks like it will have a promising future! Some screenshots are available at the forum thread [http://www.flightgear.org/forums/viewtopic.php?f=47&t=11274#p117813]. | ||
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