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FlightGear is multi-platform software, that runs on all major versions of MS Windows, Mac OS and Linux. That means, the FlightGear source code also needs to be written and maintained with cross-platform considerations in mind. | FlightGear is multi-platform software, that runs on all major versions of MS Windows, Mac OS and Linux. That means, the FlightGear source code also needs to be written and maintained with cross-platform considerations in mind. | ||
The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). | The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). An increasing number of features are implemented in scripting space, using a high level scripting language called [[Nasal]], Nasal scripts are maintained in the base package ($FG_ROOT). | ||
The SimGear and FlightGear source trees both make use of the cmake build system as of 2012. | The SimGear and FlightGear source trees both make use of the cmake build system as of 2012. | ||