20,741
edits
m (→Initial advice) |
|||
| Line 130: | Line 130: | ||
== SimGear == | == SimGear == | ||
The SimGear code base is somewhat less archaic and more modern actually. And if you are interested in contributing to the OpenGL/SceneGraph department, you'll inevitably need to look into OpenSceneGraph (OSG), too - which really is "modern C++". | The SimGear code base is somewhat less archaic and more modern actually. And if you are interested in contributing to the OpenGL/SceneGraph department, you'll inevitably need to look into OpenSceneGraph (OSG), too - which really is "modern C++". | ||
SimGear is fairly well-maintained code base that contains a fair amount of doxygen comments, that means that it's easy to create doxygen documentation for SimGear. For example, see: http://simgear.sourceforge.net/doxygen/ | |||
Note that, at the time of reading, this may be outdated, so if you are interested in using the latest doxygen docs, you are well advised to run doxygen against your own latest simgear clone. | |||
Also, you can get a fair amount of information out of the FG sources by running them through doxygen, too. | |||
== Non C++ components == | == Non C++ components == | ||