Understanding FlightGear Scenery: Difference between revisions

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Please note there is a difference between SHARED and STATIC objects. SHARED objects are objects which are included within the whole scenery, regardless of where you are. STATIC objects are specific objects, which appear a limited number of times (usually once) in the scenery. For instance, a house created to be auto-generated scenery would be a SHARED model, while the model of the tallest skyscraper in the country would be a STATIC model. SHARED models are typically to be avoided unless you know what you are doing, as they are loaded into memory when FlightGear starts up.
Please note there is a difference between SHARED and STATIC objects. SHARED objects are objects which are included within the whole scenery, regardless of where you are. STATIC objects are specific objects, which appear a limited number of times (usually once) in the scenery. For instance, a house created to be auto-generated scenery would be a SHARED model, while the model of the tallest skyscraper in the country would be a STATIC model. SHARED models are typically to be avoided unless you know what you are doing, as they are loaded into memory when FlightGear starts up.


* [Howto:_Place_3D_objects_with_the_UFO]
* [[Howto: Place 3D objects with the UFO]]
* [Howto:_Add_shared_models_manually]
* [[Howto: Add shared models manually]]


=== Terrain ===
=== Terrain ===


[[Category:Scenery]]
[[Category:Scenery]]

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