Howto:Start core development: Difference between revisions

Jump to navigation Jump to search
m
Line 17: Line 17:


For non coding-related ideas on how to to start contributing, there's a dedicated article here: http://wiki.flightgear.org/Volunteer
For non coding-related ideas on how to to start contributing, there's a dedicated article here: http://wiki.flightgear.org/Volunteer
Also, creating new aircraft, cockpits, scenery, instruments, GUI dialogs etc doesn't require any programming knowledge at all.
If you are definitely interested in coding, but not in building FlightGear from source, you may want to look into [[Nasal]] programming, which is FlightGear's built in scripting language.


= Initial advice =
= Initial advice =

Navigation menu