Livery over MP: Difference between revisions

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→‎Models/Liveries: Change "texture" to "klm-747-texture" to emphasize that this tag is user-defined
(multiple texture example - use clearer names)
(→‎Models/Liveries: Change "texture" to "klm-747-texture" to emphasize that this tag is user-defined)
Line 28: Line 28:
     <livery>
     <livery>
     <name type="string">KLM Royal Dutch Airlines</name>
     <name type="string">KLM Royal Dutch Airlines</name>
     <texture>Liveries/KLM.png</texture>
     <klm-747-texture>Liveries/KLM.png</klm-747-texture>
     </livery>
     </livery>
   </model>
   </model>
Line 36: Line 36:
In the example above, the texture files are also stored in the <tt>Models/Liveries/</tt> directory of the aircraft.
In the example above, the texture files are also stored in the <tt>Models/Liveries/</tt> directory of the aircraft.


Note that the texture path is relative to the model's xml in which it is used. If your aircraft's model.xml is located in <tt>Aircraft/.../XML/</tt> for example, you'll have to use
Note that the texture path is relative to the model's xml in which it is used. If your aircraft's model.xml is located in <tt>Aircraft/../XML/</tt> for example, you'll have to use
  <texture>/../Models/Liveries/KLM.png</textures>
  <klm-747-texture>/../Models/Liveries/KLM.png</klm-747-texture>
The <tt>/../</tt> indicates the FlightGear should "move" one directory up. You can add more than one of these, depending on your directory structure.
The <tt>/../</tt> indicates the FlightGear should "move" one directory up. You can add more than one of these, depending on your directory structure.


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