JSBSim Thrusters: Difference between revisions

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(Created page with "== FGDirect == == FGNozzle == == FGPropeller == FGPropeller models a propeller given the tabular data for Ct and Cp, indexed by the advance ratio "J". === Configuration File For...")
 
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== FGDirect ==
== FGDirect ==
Thrust is computed directly by the engine, the direct thruster file is a stub.
=== Configuration File Format ===
<syntaxhighlight lang="xml">
<?xml version="1.0"?>
<direct name="Direct">
</direct>
</syntaxhighlight>
=== Notes ===
* The direct thruster creates a property called propulsion/engine[#]/reverser-angle-rad
* "Reverser angle" as used here is a way to manipulate the thrust vector, along the thrust axis ONLY, during run time.  This should not be confused with a thrust vectoring nozzle. The angle is defined in radians, and is used thus:  Final_thrust = cosine( reverser_angle ) * unmodified_thrust. Therefore a reverser angle of 0 results in no change, and a reverser angle of 3.14 (pi) results in a completely reversed thrust vector.  An angle of 1.57 (pi/2) results in no thrust at all
== FGNozzle ==
== FGNozzle ==
== FGPropeller ==
== FGPropeller ==
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