371
edits
No edit summary |
No edit summary |
||
| Line 18: | Line 18: | ||
==Texturing Guidelines== | ==Texturing Guidelines== | ||
*Combine as many parts of a single Model to a single texture - the maximum texture size is 4096 x 4096. | *Combine as many parts of a single Model to a single texture as you can - the maximum texture size is 4096 x 4096. | ||
*Don't use different parts of a single texture for different models. Split the texture into smaller parts then. | *Don't use different parts of a single texture for different models. Split the texture into smaller parts then. | ||
*If using the same texture on multiple models, use a single file, don't make different copies. | *If using the same texture on multiple models, use a single file, don't make different copies. | ||
*Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations). | *Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations). | ||
* | *Avoid transparency like the plague: remove the alpha channel from textures if they are non-transparent. | ||
* | *Hive off transparent parts of textures into their own textures. | ||
*Use power of two dimensions for textures. Don't worry if your image would get stretched in the texture, you can fix that with the mapping on the model. | *Use power of two dimensions for textures. Don't worry if your image would get stretched in the texture, you can fix that with the mapping on the model. | ||
*Don't have textures with the image in one corner and the rest unused. | *Don't have textures with the image in one corner and the rest unused. | ||
edits