Modelling guidelines: Difference between revisions

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==Texturing Guidelines==
==Texturing Guidelines==
*Combine as many parts of a single Model to a single texture - the maximum texture size is 4096 x 4096.
*Combine as many parts of a single Model to a single texture as you can - the maximum texture size is 4096 x 4096.
*Don't use different parts of a single texture for different models. Split the texture into smaller parts then.
*Don't use different parts of a single texture for different models. Split the texture into smaller parts then.
*If using the same texture on multiple models, use a single file, don't make different copies.
*If using the same texture on multiple models, use a single file, don't make different copies.
*Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations).
*Prefer texture replacing animations to textranslate for models that spend large amounts of their time in one state (day/night animations).
*Remove the alpha channel from textures if they are non-transparent.
*Avoid transparency like the plague: remove the alpha channel from textures if they are non-transparent.
*Split transparent parts of textures.
*Hive off transparent parts of textures into their own textures.
*Use power of two dimensions for textures. Don't worry if your image would get stretched in the texture, you can fix that with the mapping on the model.
*Use power of two dimensions for textures. Don't worry if your image would get stretched in the texture, you can fix that with the mapping on the model.
*Don't have textures with the image in one corner and the rest unused.
*Don't have textures with the image in one corner and the rest unused.
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