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== Generating scenery == | == Generating scenery == | ||
You will now have a work directory looking something like this: | You will now have a work directory looking something like this: | ||
{| class="prettytable" | |||
| AirportArea - SRTM-30 | |||
|- | |||
| AirportObj - Stream | |||
|- | |||
| Bog - IrrCropPastureCover - Town | |||
|- | |||
| Lake - Urban - Landmass | |||
|- | |||
| Railroad - DryCropPastureCover - Road | |||
|- | |||
| EvergreenBroadCover - Marsh - Sand | |||
|- | |||
| MixedCropPastureCover - ScrubCover | |||
|- | |||
| GrassCover - MixedForestCover - Shared | |||
|} | |||
Now we can actually generate the scenery. This is done by the fgfs-construct command. Run the command with "--help" to get usage information. | Now we can actually generate the scenery. This is done by the fgfs-construct command. Run the command with "--help" to get usage information. | ||
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