Bugs: Difference between revisions

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741 bytes added ,  1 February 2007
Z-buffer burn-through
(Wild accelerations at low speed)
(Z-buffer burn-through)
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Workround: Specify the latitude as a slight offset to what you require. Eg instad of --lon=16 make it --lon=16.0001 The difference visually is next to nothing. :-)
Workround: Specify the latitude as a slight offset to what you require. Eg instad of --lon=16 make it --lon=16.0001 The difference visually is next to nothing. :-)
==== Z-buffer burn-through ====
Sometimes distant objects can be seen through nearer objects that
are not supposed to be transparent.  For example:  Runway lights
sometimes burn through a solid cloud layer.  Also runway lights
sometimes burn through aircraft structure.  Some instruments
burn through the yoke.
It seems that so-called "2D" objects in the
background are likely to burn through "3D" objects in the
foreground.  This is particularly noticeable in aircraft
that have a mixture of 2D and 3D instruments.
The /position/ in space of the offending objects is OK, as
you can verify by shifting your PoV to get a little bit of
a side view.  The obvious hypothesis is that the Z-order
is being mishandled in a Z-buffer somewhere.


==== Multiple bugs in the location-in-air popup ====
==== Multiple bugs in the location-in-air popup ====
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