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| == Current issues == | | == Current issues == |
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| * OSG Rendering Performance is roughly up to a factor of 2 slower for some scenes. This seems to have more dramatic on the Windows MVC8 build. Rendering ist faster now... | | * The 2D Panels and the rendering order of instruments ... is wrong. |
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| * some buildings are with day texture, and other with night texture. i'm landing onto Paris center and, with the external view, i rotate around the aircraft. the sun position is not fixed at the same time, left side of aircraft is on shadow, with another camera position, it's the right side. that can explain why some building are day textured, and some others night textured
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| * Some scenes do not work: The view is black. The default scene c172p on KSFO is working, however. It seems to be a terrain/ground problem since it disappears by using the UFO. This is fixed now by the ground-cache fix in CVS (061107)'''
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| * There are also missing ground tiles: For instance located between EDDF and Feldberg.
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| * Rendering order of instruments / ... is wrong.
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| * At least at the present season with "--timeofday=noon", sitting at KSFO 28R, I look straight into the moon with FlightGear/PLIB, but the moon isn't there with FG/OSG
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| * In the external view(s) the HUD position is shifted to the left
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| * transparency issues: | | * transparency issues: |
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| * "Near clipping problem" (nearby objects are partially clipped at left and right window boarder, ie seats in C172 inside) | | * "Near clipping problem" (nearby objects are partially clipped at left and right window boarder, ie seats in C172 inside) |
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| * Some textures are to dark, runway for instance, c172 prop disk as well.
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| * Runway lighting seems to have rendering artefacts on ATI Cards. | | * Runway lighting seems to have rendering artefacts on ATI Cards. |
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| * Enhanced runway lighting option in the drop-down menu seems to have no effect - light always appear enhanced. | | * Enhanced runway lighting option in the drop-down menu seems to have no effect - light always appear enhanced. |
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| * compass working incorrectly
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| * panel hotspots are not correctly displayed in 3D panels using the 2D hotspot hack; are hidden behind 3D model geometry | | * panel hotspots are not correctly displayed in 3D panels using the 2D hotspot hack; are hidden behind 3D model geometry |
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| * Aircraft issues
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| ** Hurricane/Spitfire/Seafire won't start. The starter spins continuously, but the engine won't fire.
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| '''Fixed: 061110'''
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| '''Spoke too soon - not fixed - the bug is intermittent'''
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| With the Spit/Seafire I get
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| Notice: Material::getDiffuse(FRONT_AND_BACK) called on material
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| with separate FRONT and BACK diffuse colors.
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| and a segfault;
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| ** A4F crashes FG, without any error message that I have found so far. ('''FIXED''' a4/Models/a4-blue.ac 1.18 groups are not supposed to have vertices)
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| ** Hunter and Seahawk have lost their exhausts (of course).
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| ** The Engage Launch-bar command (L) is broken.
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| ** The Mixture control (M/m) seems to be broken.
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| * Seneca II HSI: upper instrument clipping issue for NAV/HDG flags, heading bug, pointer | | * Seneca II HSI: upper instrument clipping issue for NAV/HDG flags, heading bug, pointer |
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| * Sky/Ephemeris
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| ** Planets visible near the sun at noon
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| * Clickable Hotspots
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| ** Not visible at night
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| * 3D cockpit instruments (I tried C172p's and 747's) seems to be scaled depending on the size of the window. This is most obvious when I change the FOV to its max (120) using the 'X' key. E.g. when I resize FG's window so that its width is much larger than its height (say, 1024x100), instruments all become a fat oval shape. Then if I resize the window the other way (say 100x910), instruments become narrower.<br>Screenshots: [http://pigeond.net/~pigeon/fg-osg-fat-window.png] [http://pigeond.net/~pigeon/fg-osg-thin-window.png] (20061117 pigeon)
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