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(Expanded discussion of shared/static models, brought description up-to-date RE shared model downloads) |
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To see the terrain below your aircraft, you have to install the respective [[scenery]]. This can happen by downloading certain bits of scenery before flying as described in the article [[Installing Scenery]]. | To see the terrain below your aircraft, you have to install the respective [[scenery]]. This can happen by downloading certain bits of scenery before flying as described in the article [[Installing Scenery]]. | ||
Alternatively you can use '''TerraSync'''. It is a utility that automatically downloads the newest version of the needed [[FlightGear]] [[scenery]] while the simulator is running. TerraSync runs in the background in a separate process, monitors your position, and downloads (or updates) the latest greatest scenery from the master scenery server "just in time". | Alternatively, if you have a steady and reasonably fast internet connection, you can use '''TerraSync'''. It is a utility that automatically downloads the newest version of the needed [[FlightGear]] [[scenery]] while the simulator is running. TerraSync runs in the background in a separate process, monitors your position, and downloads (or updates) the latest greatest scenery from the master scenery server "just in time". | ||
The master repository for terrasync, i.e. the online resource from which TerraSync downloads its files, is synchronized with the [http://scenemodels.flightgear.org/ FlightGear Scenery Database] once a day. So when using TerraSync, you will always have 1) the latest [[File Formats#.2A.stg|.stg-files]], which tell FlightGear where to place an object and 2) the latest '''static''' | The master repository for terrasync, i.e. the online resource from which TerraSync downloads its files, is synchronized with the [http://scenemodels.flightgear.org/ FlightGear Scenery Database] once a day. So when using TerraSync, you will always have 1) the latest [[File Formats#.2A.stg|.stg-files]], which tell FlightGear where to place an object and 2) the latest '''static''' models for objects. (Static models define unique objects that exist in one place only, such as famous buildings or landmarks.) | ||
As of March 2011, TerraSync also downloads '''shared''' models, at least when it first runs. (Shared models are generic models used more than once in different places, each can represent many different objects, like generic houses or ships.) It does not, however, install the shared models, and until they are installed in the right place, you won't see any objects that are based on them. You will need to copy all the files from the Models directory inside your TerraSync directory to <code>[[$FG_ROOT]]/Models</code>, replacing the files that are already there. (If for some reason you suspect your models are not up-to-date, you can also manually download the newest [http://scenemodels.flightgear.org/download/SharedModels.tgz '''shared''' models archive] from the [http://scenemodels.flightgear.org/ FlightGear Scenery Database]. Unpack it to <code>$FG_ROOT/Models</code>. See also: [[Howto: Animated jetways#Usage]].) | |||
It is recommended to use a separate scenery directory for TerraSync (i.e. do not run it | It is recommended to use a separate scenery directory for TerraSync (i.e. do not run have it store its downloaded files in your main scenery directory) because network interruptions may upset the synchronization protocol and garble what is stored there. If/when that happens the easiest solution is to delete the affected subdirectory and let terrasync download it again. | ||
=== Usage example (for POSIX compliant [[command line]] shell) === | === Usage example (for POSIX compliant [[command line]] shell) === | ||
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[[File:TerraSync 2.png]] | [[File:TerraSync 2.png]] | ||
''Note: Expect your firewall to block | ''Note: Expect your firewall to block it the first time you run it; just tell the firewall to allow TerraSync to use the port.'' | ||
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