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{{Main article|Howto: Lightmap}} | {{Main article|Howto: Lightmap}} | ||
[[File:Boeing 747-400 lightmap exterior.png|thumb|[[747-400]] with lightmapped exterior.]] | [[File:Boeing 747-400 lightmap exterior.png|thumb|[[747-400]] with lightmapped exterior.]] | ||
[[User: Gijs|Gijs]] has been working on lightmap support in FlightGear, with the help of [[User: AndersG|AndersG]]. Lightmaps are image files that define what pixels of a texture should be | [[User: Gijs|Gijs]] has been working on lightmap support in FlightGear, with the help of [[User: AndersG|AndersG]]. Lightmaps are image files that define what pixels of a texture should be lit, how intense and what color. Ideal for night lights on liveries (no need to create a special lights .png file for each single livery; like we used to do) and cockpit panels. Currently there is very limited support for lightmaps. There is not yet a good conditional available for example, and it won't work in combination with other [[shaders]]. | ||
== Nasal for newbies == | == Nasal for newbies == |
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