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== FLARM (TCAS for gliders) == | == FLARM (TCAS for gliders) == | ||
This would actually seem like a VERY interesting project for a new Nasal based instrument (a FLARM is basically TCAS for gliders): | |||
A "FLARM" is basically a very simple TCAS-like device for glider pilots. It permanently recomputes 3D trajectories to provide situational awareness for pilots. This could be easily done for both, AI traffic as well as multiplayer traffic using [[Nasal]] scripting. | A "FLARM" is basically a very simple TCAS-like device for glider pilots. It permanently recomputes 3D trajectories to provide situational awareness for pilots. This could be easily done for both, AI traffic as well as multiplayer traffic using [[Nasal]] scripting. | ||
Such a project would comprise a fair amount of physics and maths, and it would be about creating a new instrument. | Such a project would comprise a fair amount of physics and maths, and it would be about creating a new instrument. | ||
Still, it should be possible to implement this entirely within the base package, without touching any core C++ code. | Still, it should be possible to implement this entirely within the base package, without touching any core C++ code. | ||
This should be quite possible to implement using Nasal and static textures, one would just need to continuously process the ai/multiplayer properties to recompute the traffic situation and animate the display accordingly. | |||
* http://flightgear.org/forums/viewtopic.php?f=10&t=9547&p=96003&hilit=flarm#p96003 | * http://flightgear.org/forums/viewtopic.php?f=10&t=9547&p=96003&hilit=flarm#p96003 | ||