FlightGear Newsletter September 2010: Difference between revisions

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=== AI Objects ===
=== AI Objects ===
[[File:AIWingmenandAITanker.jpg|150px|[ AIWingmen and AITanker]]
[[File:AIWingmenandAITanker.jpg|thumb|[ AIWingmen and AITanker]]


Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a <name> tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a <name> tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.


A Wingman can be formated on a Wingman to build larger formations
A Wingman can be formated on a Wingman to build larger formations
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/YaBghBIZZWI?fs=1&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YaBghBIZZWI?fs=1&amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>


== Nasal for newbies ==
== Nasal for newbies ==
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