FlightGear Newsletter August 2010: Difference between revisions

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==Development news==
==Development news==
===More realistic textures on mountains===
===More realistic textures on mountains===
Shader-artist Gral picked up a new project, after his forest and grassland improvements. This time he impoves the look of our mountains a lot, thanks to some "elevation and slope detecting" shaders. They replace the vegetation with rocks above a certain elevation or on steep faces. Transition between the different terraintypes are extremely smooth, especially when compared to the usual landcover-transition (eg. between land and ocean) in FlightGear.
Shader-artist Gral picked up a new project, after his forest and grassland improvements. This time he improves the look of our mountains a lot, thanks to some "elevation and slope detecting" shaders. They replace the vegetation with rocks above a certain elevation or on steep faces. Transition between the different terrain types are extremely smooth, especially when compared to the usual landcover-transition (eg. between land and ocean) in FlightGear.


[http://www.flightgear.org/forums/viewtopic.php?f=5&t=9183 The forum] provides you with more information, screenshots and updates.
[http://www.flightgear.org/forums/viewtopic.php?f=5&t=9183 The forum] provides you with more information, screenshots and updates.
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