Howto:Animated jetways (Type 1): Difference between revisions

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[[File:777jetwaybeaf.jpg|thumb|right|300px|Before and after; a jetway connecting to a [[Boeing 777-200]]]]
[[File:777jetwaybeaf.jpg|thumb|right|300px|Before and after; jetways connecting to a [[Boeing 777-200]]]]
[[File:Animatedjetway1.jpg|thumb|right|270px|A gate with one animated jetway; note the style, the details, and the level walking passage]]


This article describes the animated jetway system by [[User:Skyop|Skyop]], how to use it, and how to implement it.
This article describes the animated jetway system by [[User:Skyop|Skyop]], how to use it, and how to implement it.
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=Usage=
=Usage=


First determine if the jetway is clickable and is animated (currently, this system is in development and has not been implemented in any airport, so the chances of this are very, very, slim).  To do this, press Ctrl-C.  If the polygons of the jetway are outlined in yellow, then it is indeed animated.
Currently, the following airports implement animated jetways in their scenery:
 
* None
 
The following aircraft are animated-jetway capable:
 
* [[Boeing 777-200ER]] (separate download)
* [[Boeing 737-300]] (separate download)
* [[Airbus A320]] (separate download)
* [[UFO]] (separate download)
 
First determine if the jetway is clickable and is animated.  To do this, press Ctrl-C.  If the polygons of the jetway are outlined in yellow, then it is indeed animated.


Now align your airliner so that the nosegear is centered on the marking line and is directly over the "T" at the end of it.  Click the jetway; if your aircraft does not include the required positioning information, you'll get a tooltip informing you that the jetway cannot be extended.  Otherwise, the jetway should begin to position itself and eventually connect to your aircraft.  Congratulations!
Now align your airliner so that the nosegear is centered on the marking line and is directly over the "T" at the end of it.  Click the jetway; if your aircraft does not include the required positioning information, you'll get a tooltip informing you that the jetway cannot be extended.  Otherwise, the jetway should begin to position itself and eventually connect to your aircraft.  Congratulations!
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==For aircraft developers==
==For aircraft developers==
To make your aircraft animated-jetway capable, you'll need to specify the following in your aircraft's -set.xml:
* The amount at which to extend the jetway (<tt>x-tra</tt>)
* The amount at which to lower/raise the jetway by rotating it along its Y axis (<tt>y-rot</tt>)
* The amount at which to rotate the jetway along its Z axis (<tt>z-rot</tt>)
* The amount at which to rotate the hood to extend it to the aircraft (<tt>hood-rot</tt>)
They should be added within the <tt>&lt;aircraft&gt;</tt> tag in the root of your XML file (but still within <tt>&lt;PropertyList&gt;</tt> of course!).
For instance, here's the jetway positioning information for the Boeing 737-300.
<aircraft>
  <jetway-pos>
  <x-tra>-1</x-tra>
  <y-rot>-4</y-rot>
  <z-rot>21</z-rot>
  <hood-rot>5</hood-rot>
  </jetway-pos>
</aircraft>
Here's the positioning information for the Boeing 777-200ER.  Note the <tt>&lt;jetway2-pos&gt;</tt>, which describes positioning information for the second jetway.
<aircraft>
  <jetway-pos>
  <x-tra>-1</x-tra>
  <y-rot>4</y-rot>
  <z-rot>16</z-rot>
  <hood-rot>2</hood-rot>
  </jetway-pos>
  <jetway2-pos>
  <x-tra>2.5</x-tra>
  <y-rot>5</y-rot>
  <z-rot>46</z-rot>
  <hood-rot>2</hood-rot>
  </jetway2-pos>
</aircraft>
The following will describe how to get these values.  I will be using [[Blender]] for this purpose, but any 3D modeling program that can read [[AC3D]] files will suffice.
First, open up your 3D modeling suite and import one of the jetway models.  Currently, they are located under <tt>[[$FG_ROOT]]/Models</tt>; in the future, this is likely to change to <tt>[[$FG_ROOT]]/Models/Airport</tt>.
Now import your aircraft model (in this case, I am using [[User:Gijs|Gijs']] [[Boeing 747-400]]).  Align it with the marking line as if you were piloting it.
Now select the following objects: Tunnel2, Tunnel3, Rotunda2, Entrance, and Hood.  Move them along their X axis until you think you have the correct length to extend the jetway.


==For scenery developers==
==For scenery developers==
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