FGCOM Testing: Difference between revisions

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Finally we will adjust the Microphone and Loudspeaker volumes to an optimum, as well for yourself as also for your fellow players.
Finally we will adjust the Microphone and Loudspeaker volumes to an optimum, as well for yourself as also for your fellow players.
<br>''(You could perform this test also with the "f910-test" in chapter 1, but with the test-setup in chapter 2 it becomes more realistic!)''
<br>''(You could perform this test also with the "f910-test" in chapter 1, but with the test-setup in chapter 2 it becomes more realistic!)''
<ol>
 
<li>Start your FGFS and FGCOM as described in the forgoing chapter(s), the COM1 must be switched to 910.00 and be the active one.
# Start your FGFS and FGCOM as described in the forgoing chapter(s), the COM1 must be switched to 910.00 and be the active one.
<li>Talk into your Microphone and verify the delayed feedback. If this does not function as described before, repeat the forgoing chapters.
# Talk into your Microphone and verify the delayed feedback. If this does not function as described before, repeat the forgoing chapters.
<li>While talking into the microphone adjust your loudspeaker so that your echoed voice is understandable, but not any louder than required.
# While talking into the microphone adjust your loudspeaker so that your echoed voice is understandable, but not any louder than required.
<li>Now '''adjust your microphone''' volume from 0 to full. Somewhere in between you will find a spot at which the returned echo-volume will not increase according to the microphone-volume changes. Leave the volume just a little below that point.
# Now '''adjust your microphone''' volume from 0 to full. Somewhere in between you will find a spot at which the returned echo-volume will not increase according to the microphone-volume changes. Leave the volume just a little below that point.
<li>After the microphone is set, '''adjust the loudspeaker''' volume to a level you prefer.
# After the microphone is set, '''adjust the loudspeaker''' volume to a level you prefer.
<li>Finally verify both settings by keeping the PTT pressed for about 10 seconds without talking and/or feeding any other sounds into the microphone.
# Finally verify both settings by keeping the PTT pressed for about 10 seconds without talking and/or feeding any other sounds into the microphone.
<ul><li>listen for "funny noises" building up over time (hard to describe: some "unverified whoosh" and maybe additional even some sound like "air in a water-pipe" - actually: Whenever you hear anything --> it is no good!!!.
#*listen for "funny noises" building up over time (hard to describe: some "unverified whoosh" and maybe additional even some sound like "air in a water-pipe" - actually: Whenever you hear anything --> it is no good!!!.
<li>Mostly these "build up sounds with time" are due to an active microphone booster. Try to keep that booster to an absolute minimum (even better try to switch it off completely if not really needed!) while instead increasing the microphone volume
#*Mostly these "build up sounds with time" are due to an active microphone booster. Try to keep that booster to an absolute minimum (even better try to switch it off completely if not really needed!) while instead increasing the microphone volume
<li> but also a rather high adjusted speaker-volume may cause such "funny noises" - try reducing the loudspeaker volume if you cannot solve the problem by adjusting the microphone and/or booster.
#* but also a rather high adjusted speaker-volume may cause such "funny noises" - try reducing the loudspeaker volume if you cannot solve the problem by adjusting the microphone and/or booster.
<li>then you might readjust as described in the forgoing items.</ul>
#*then you might readjust as described in the forgoing items.
<li>Now you are ready to talk to others, e.g. set your COM1 to the desired frequency and let your co-players praise you for that "absolute brilliant voice you have"!
#Now you are ready to talk to others, e.g. set your COM1 to the desired frequency and let your co-players praise you for that "absolute brilliant voice you have"!
*By the way: You do not have to wait for the next MP-event to check this real life: When flying next time, look into your pilots-list (FGFS-menu-bar --> Network --> Pilot List) and try to contact one of those pilots (or pilotesses) listed there via MPchat (FGFS-menu-bar --> network --> Chat) - via this chat you then can define what frequency to use - to be sure you tune to the same. In general all of those having FGCOM operational will gladly help you testing! You may have to look in [[MPMap|MPmap]] first to find where there are some people - because you need a distance less than 100 nm to get into contact via MPchat.
<br />
</ol>
 
By the way: You do not have to wait for the next MP-event to check this real life: When flying next time, look into your pilots-list (FGFS-menu-bar --> Network --> Pilot List) and try to contact one of those pilots (or pilotesses) listed there via MPchat (FGFS-menu-bar --> network --> Chat) - via this chat you then can define what frequency to use - to be sure you tune to the same. In general all of those having FGCOM operational will gladly help you testing! You may have to look in [[MPMap|MPmap]] first to find where there are some people - because you need a distance less than 100 nm to get into contact via MPchat.
 
PLEASE: While "on Air" in MP keep the PTT pressed only while actually talking - and never longer than about 20 sec. After some time you will be timed out anyhow - but even before that drastic cutoff you might give your co-players a chance to reply/say something!
PLEASE: While "on Air" in MP keep the PTT pressed only while actually talking - and never longer than about 20 sec. After some time you will be timed out anyhow - but even before that drastic cutoff you might give your co-players a chance to reply/say something!
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