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Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest. | Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest. | ||
Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the Airbus shows). These effects are | Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the Airbus shows). These effects are completely configurable and can be controlled in many ways. | ||
It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need. | It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need. |
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