FlightGear Newsletter April 2010: Difference between revisions

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Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest.
Frederic Bouvier improved the Urban Shader - it now supports nightlighting as well. He improved the landmass-shader as well, which gives us a more realistic 3d-look to the forest.


Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the  Airbus shows). These effects are completly configurable and can be controlled in many ways.
Vivian Meazza added a Reflection Shader. This now gives us shiny surfaces on any object. So you can now have shiny blank metals, or a glossy coating like we can see on cars and modern aircraft, or shiny windows, which even show a nice rainbow effect (like the  Airbus shows). These effects are completely configurable and can be controlled in many ways.


It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need.
It support Cubemaps as well, and as this influences the look of the shader effect a lot, people are invited to create as many and different as we could need.
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