Route manager: Difference between revisions

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==Flying a Route==
==Flying a Route==


When a route is activated, the GPS system enters 'leg' mode, and will automatically sequence waypoints as they are overflow. Note that all aircraft can use the default route-manager and GPS functions, even aircraft that would never (historically) has such systems. This is a convenience to casual users, testing, and so on.
When a route is activated, the GPS system enters 'leg' mode, and will automatically sequence waypoints as they are overflown. Note that all aircraft can use the default route-manager and GPS functions, even aircraft that would never (historically) has such systems. This is a convenience to casual users, testing, and so on.


In particular, the GPS drives some properties of the generic autopilot, so 'true heading hold' mode can be used to fly the route manager route (or any other GPS course).
In particular, the GPS drives some properties of the generic autopilot, so 'true heading hold' mode can be used to fly the route manager route (or any other GPS course).


In aircraft with realistic navigation systems, or customised autopilots, the default behaviours above may not work; hopefully the aircraft author has provided alternative methods, such as panel instruments, to control things.
In aircraft with realistic navigation systems, or customised autopilots, the default behaviours above may not work; hopefully the aircraft author has provided alternative methods, such as panel instruments, to control the interaction with that aircraft's autopilot and panel.
 
==Finding an Airport==
==Finding an Airport==
Route Manager is so simple to use that a player can simply input an airport code (e.g. KSFO) and select "true heading" under the autopilot heading control, and end up at the airport. Doing so will NOT line the pilot up with the runway, and will simply fly the plane over the airport. However, every waypoint name is unique; a player could be on the other side of the world, 5,000 miles away, and Route Manager would still lock onto the desired airport.  
Route Manager is so simple to use that a player can simply input an airport code (e.g. KSFO) and select "true heading" under the autopilot heading control, and end up at the airport. Doing so will NOT line the pilot up with the runway, and will simply fly the plane over the airport. However, every waypoint name is unique; a player could be on the other side of the world, 5,000 miles away, and Route Manager would still lock onto the desired airport.  
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