Hardware recommendations: Difference between revisions

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There's also a list of notebooks that are known to have issues running FlightGear: [[Notebooks to avoid]].
There's also a list of notebooks that are known to have issues running FlightGear: [[Notebooks to avoid]].


== Recommended hardware specs - for FlightGear 1.9.x ==
== Recommended Hardware for FlightGear 1.9.x ==


* 3D hardware accelerator, with preferably at least 128-256 MB dedicated RAM, [[OpenGL]] 1.2 capable (2.0 even better!) (You may want to check out [[Supported Video Cards]]) Note that cards with working shader support will enable FlightGear to run with more visual effects.
* at least 512-1024 MB '''free''' RAM (more is better: as of 01/2008 FlightGear will often easily eat up >= 500 MB RAM by default, thus if less free RAM is available the FlightGear process would be significantly slowed down due to OS swapping)
* 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader)
* 1-2 GHZ (multi-core benefits may be employed by threaded FlightGear components such as for example the tile loader)
* at least 512-1024 MB '''free''' RAM (more is better: as of 01/2008 FlightGear will often easily eat up >= 500 MB RAM by default, thus if less free RAM is available the FlightGear process would be significantly slowed down due to OS swapping)
* 3D hardware accelerator, with preferably at least 128-256 MB dedicated RAM, [[OpenGL]] 1.2 capable (2.0 even better!) (You may want to check out [[Supported Video Cards]]) Note that cards with working shader support will enable FlightGear to run with more visual effects.
* 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean)
* 500 MB free HD space needed for minimum installation (>=2 GB for compilations recommended,note that the full base package checkout is ~2.5GB as of 1/2008), in addition: approximately ~100-150MB per installed scenery tile (terrain: non-ocean)
* Soundblaster compatible soundcard (optional?) - preferably with EAX support
* Soundblaster compatible soundcard (optional?) - preferably with EAX support
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