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| This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html. | | This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html. |
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− | === Where can I find the latest development source code? === | + | === Où puis-je trouver le dernier code source de développement ? === |
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| The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details. | | The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details. |
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| Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/. | | Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/. |
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− | === What is SimGear, and why do I need it? === | + | === Qu'est-ce que SimGear et pourquoi en ai-je besoin ? === |
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| [[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear. | | [[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear. |
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| {{main article|Building Flightgear}} | | {{main article|Building Flightgear}} |
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− | === Why won't FlightGear compile? === | + | === Pourquoi est-ce que FlightGear ne compile pas ? === |
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| Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]] | | Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]] |
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| The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT. | | The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT. |
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− | === How do I setup my joystick(s)? === | + | === Comment configurer mon joystick ? === |
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| FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file. | | FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file. |
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| == Hacking == | | == Hacking == |
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− | === What language is FlightGear written in? === | + | === En quel langage informatique est écrit FlightGear ? === |
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| Mostly C++ with some supporting C code that's primarily contained within SimGear. | | Mostly C++ with some supporting C code that's primarily contained within SimGear. |
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| If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim. | | If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim. |
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− | === How do I import planes from Microsoft Flight Simulator? === | + | === Comment importer des avions à partir de Microsoft Flight Simulator ? === |
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| You can import planes by using the 3D Convert utility which will convert | | You can import planes by using the 3D Convert utility which will convert |
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| If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp. | | If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp. |
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− | === How do I import BGL scenery from Microsoft Flight Simulator? === | + | === Comment importer des scènes BGL de Microsoft Flight Simulator ? === |
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| See http://chiangt.virtualave.net/BGL/bgl_index.html. | | See http://chiangt.virtualave.net/BGL/bgl_index.html. |