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This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html.
 
This generally means that the server is at it's capacity. You should receive a message saying such, but your FTP client may be hiding it from you. Your options are to keep trying until a slot opens up or try connecting to one of our FTP mirrors listed at http://flightgear.org/mirrors.html.
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=== Where can I find the latest development source code? ===
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=== Où puis-je trouver le dernier code source de développement ? ===
    
The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details.
 
The latest development code is available for everyone through our CVS repository. See http://www.flightgear.org/cvsResources/ for details.
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Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/.
 
Otherwise, you can get relatively up-to-date snapshots of the development tree at ftp://flightgear.sourceforge.net/pub/flightgear/Devel/Snapshots/.
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=== What is SimGear, and why do I need it? ===
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=== Qu'est-ce que SimGear et pourquoi en ai-je besoin ? ===
    
[[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear.
 
[[SimGear]] is a library of supporting code. SimGear is only needed if you plan on compiling FlightGear -- it is not needed to run precompiled binaries. For more information see http://www.simgear.org/. Note: When compiling FlightGear it is very important to have the matching version of SimGear.
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{{main article|Building Flightgear}}
 
{{main article|Building Flightgear}}
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=== Why won't FlightGear compile? ===
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=== Pourquoi est-ce que FlightGear ne compile pas ? ===
    
Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]]
 
Well, that depends. First make sure you are using the appropriate versions of FlightGear, [[SimGear]], plib, zlib. If any of the packages are out of sync with the others, compilation may fail. See also [[Building FlightGear]]
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The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT.
 
The scenery archive files (ie. w100n30.tar.gz) should be untarred into the Scenery/Terrain directory in your $FG_ROOT.
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=== How do I setup my joystick(s)? ===
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=== Comment configurer mon joystick ? ===
    
FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file.
 
FlightGear should come with a helpful program called `fgjs` that can help configure your joystick. Run `fgjs` and then copy the dot file it created into your home directory or add its contents to your existing rc file.
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== Hacking ==
 
== Hacking ==
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=== What language is FlightGear written in? ===
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=== En quel langage informatique est écrit FlightGear ? ===
    
Mostly C++ with some supporting C code that's primarily contained within SimGear.
 
Mostly C++ with some supporting C code that's primarily contained within SimGear.
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If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim.
 
If you want a simpler FDM to work with, try your hand at [[YASim]], an alternative FDM. For an guide on creating a YASim aircraft, look in the FlightGear base package for Aircraft-yasim/README.yasim.
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=== How do I import planes from Microsoft Flight Simulator? ===
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=== Comment importer des avions à partir de Microsoft Flight Simulator ? ===
    
You can import planes by using the 3D Convert utility which will convert
 
You can import planes by using the 3D Convert utility which will convert
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If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp.
 
If you wish to import a model made with gmax, you will need to convert it to .MDL format using Microsoft's MakeMDL SDK which is available at http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp.
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=== How do I import BGL scenery from Microsoft Flight Simulator? ===
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=== Comment importer des scènes BGL de Microsoft Flight Simulator ? ===
    
See http://chiangt.virtualave.net/BGL/bgl_index.html.
 
See http://chiangt.virtualave.net/BGL/bgl_index.html.
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