Es/Preguntas frecuentes: Difference between revisions

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If, on the other hand, you really want to get your hands dirty with C++ coding, you'll have to buy a good [[OpenGL]] book eventually. However, FlightGear uses a high-level library, [[PLIB]], that hides most of the details of OpenGL. To get started with 3D C++ coding, you can take a look at the plib documentation and learn only as much OpenGL as you need, when you need it.
If, on the other hand, you really want to get your hands dirty with C++ coding, you'll have to buy a good [[OpenGL]] book eventually. However, FlightGear uses a high-level library, [[PLIB]], that hides most of the details of OpenGL. To get started with 3D C++ coding, you can take a look at the plib documentation and learn only as much OpenGL as you need, when you need it.


=== How do I add an airport? ===
=== ¿ Como puedo añadir un aeropuerto ? ===


You can add your airport to the $FGROOT/Airports/default.apt.gz file, but to get the airport to show up visually, you will have to rebuild the scenery around the airport. The format of the default.apt file is documented at http://www.flightgear.org/Docs/AirNav/AptNavFAQ.FlightGear.html.
Puedes añadir tu aeropuerto en el archivo $FGROOT/Airports/default.apt.gz, pero para conseguir mostrar el aerodromo visualmente, tendrás que reconstruir el escenario en torno al aeropuerto. El el formato del archivo por defecto.apt está documentado en http://www.flightgear.org/Docs/AirNav/AptNavFAQ.FlightGear.html.


=== How do I generate my own scenery? ===
=== How do I generate my own scenery? ===
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