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If, on the other hand, you really want to get your hands dirty with C++ coding, you'll have to buy a good [[OpenGL]] book eventually. However, FlightGear uses a high-level library, [[PLIB]], that hides most of the details of OpenGL. To get started with 3D C++ coding, you can take a look at the plib documentation and learn only as much OpenGL as you need, when you need it. | If, on the other hand, you really want to get your hands dirty with C++ coding, you'll have to buy a good [[OpenGL]] book eventually. However, FlightGear uses a high-level library, [[PLIB]], that hides most of the details of OpenGL. To get started with 3D C++ coding, you can take a look at the plib documentation and learn only as much OpenGL as you need, when you need it. | ||
=== | === ¿ Como puedo añadir un aeropuerto ? === | ||
Puedes añadir tu aeropuerto en el archivo $FGROOT/Airports/default.apt.gz, pero para conseguir mostrar el aerodromo visualmente, tendrás que reconstruir el escenario en torno al aeropuerto. El el formato del archivo por defecto.apt está documentado en http://www.flightgear.org/Docs/AirNav/AptNavFAQ.FlightGear.html. | |||
=== How do I generate my own scenery? === | === How do I generate my own scenery? === | ||
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