Command line options: Difference between revisions

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<code>--compositor=path</code>
<code>--compositor=path</code>
::Specify the path to XML file for multi-pass rendering. The path is relative to [[$FG_ROOT]] (defaults to <code>Compositor/default</code>.) For enable HDR pipeline use <code>Compositor/HDR/hdr</code> path (only in development version 2020.4).
::Specify the path to XML file for multi-pass rendering. The path is relative to [[$FG_ROOT]] (defaults to <code>Compositor/default</code>.) For enable HDR pipeline use <code>Compositor/HDR/hdr</code> path.


<code>--horizon-effect[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-horizon-effect</code><br/>
<code>--enable-horizon-effect</code><br/>
<code>--disable-horizon-effect</code>
<code>--disable-horizon-effect</code>
::Enable/disable celestial body growth illusion near the horizon.
::Enable/disable celestial body growth illusion near the horizon.


<code>--distance-attenuation[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-distance-attenuation</code><br/>
<code>--enable-distance-attenuation</code><br/>
<code>--disable-distance-attenuation</code>
<code>--disable-distance-attenuation</code>
::Enable/disable runway light distance attenuation.
::Enable/disable runway light distance attenuation.


<code>--specular-highlight[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-specular-highlight</code><br/>
<code>--enable-specular-highlight</code><br/>
<code>--disable-specular-highlight</code>
<code>--disable-specular-highlight</code>
::Enable/disable specular reflections on textured objects.
::Enable/disable specular reflections on textured objects.


<code>--clouds[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-clouds</code><br/>
<code>--enable-clouds</code><br/>
<code>--disable-clouds</code>
<code>--disable-clouds</code>
::Enable/disable 2D (flat) cloud layers.
::Enable/disable 2D (flat) cloud layers.


<code>--clouds3d[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-clouds3d</code><br/>
<code>--enable-clouds3d</code><br/>
<code>--disable-clouds3d</code>
<code>--disable-clouds3d</code>
::Enable/disable 3D (volumetric) cloud layers.
::Enable/disable 3D (volumetric) cloud layers.


<code>--texture-cache[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-texture-cache</code><br/>
<code>--enable-texture-cache</code><br/>
<code>--disable-texture-cache</code>
<code>--disable-texture-cache</code>
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::Set the DDS texture cache directory to be different than the default location.
::Set the DDS texture cache directory to be different than the default location.


<code>--fullscreen[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-fullscreen</code><br/>
<code>--enable-fullscreen</code><br/>
<code>--disable-fullscreen</code>
<code>--disable-fullscreen</code>
::Enable/disable fullscreen mode.
::Enable/disable fullscreen mode.


<code>--random-objects[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-random-objects</code><br/>
<code>--enable-random-objects</code><br/>
<code>--disable-random-objects</code>
<code>--disable-random-objects</code>
::Include/exclude random scenery objects (buildings, etc.)
::Enable/disable random scenery objects (buildings, etc.)


<code>--wireframe[={true|false|1|0|yes|no}]</code><br/>
<code>--enable-wireframe</code><br/>
<code>--enable-wireframe</code><br/>
<code>--disable-wireframe</code>
<code>--disable-wireframe</code>
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<code>--graphics-preset={minimal-quality|low-quality|medium-quality|high-quality|ultra-quality}</code>
<code>--graphics-preset={minimal-quality|low-quality|medium-quality|high-quality|ultra-quality}</code>
::Specify a graphic preset. Available in development version (2020.4).
::Specify a graphic preset.


<code>--materials-file=file</code>
<code>--materials-file=file</code>
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::Enable smooth or flat shading. These options are deprecated.
::Enable smooth or flat shading. These options are deprecated.


<code>--texture-filtering=value</code>
<code>--texture-filtering={1|2|4|8|16}</code>
::Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1.
::Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1.


<code>--view-offset=value</code>
<code>--view-offset={LEFT|CENTER|RIGHT|value}</code>
::Specify the default forward view direction as an offset from straight ahead. Allowable values are <tt>LEFT</tt>, <tt>RIGHT</tt>, <tt>CENTER</tt>, or a specific number in degrees.
::Specify the default forward view direction as an offset from straight ahead. Allowable values are <tt>LEFT</tt>, <tt>RIGHT</tt>, <tt>CENTER</tt>, or a specific number in degrees.


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<code>--lod-range-mult=multiplier</code>
<code>--lod-range-mult=multiplier</code>
::Specify the range multiplier (point from low to fine detail). Defaults is 2. Use with <code>--terrain-engine=pagedLOD</code>.
::Specify the range multiplier (point from low to fine detail). Defaults is 2. Use with <code>--terrain-engine=pagedLOD</code>.
<code>--season={summer|winter}</code>
::Enable <tt>summer</tt> season or <tt>winter</tt> - default <tt>summer</tt>. Available until FG 2020.3.


== WS3.0 ==
== WS3.0 ==


<code>--prop:/scenery/use-vpb=true</code>
<code>--prop:/scenery/use-vpb=true</code>
::Activate the use of World Scenery 3.0. Available in development version (2020.4).
::Activate the use of World Scenery 3.0.


= Hud Options =
= Hud Options =
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