1,089
edits
Line 378: | Line 378: | ||
<code>--compositor=path</code> | <code>--compositor=path</code> | ||
::Specify the path to XML file for multi-pass rendering. The path is relative to [[$FG_ROOT]] (defaults to <code>Compositor/default</code>.) For enable HDR pipeline use <code>Compositor/HDR/hdr</code> path | ::Specify the path to XML file for multi-pass rendering. The path is relative to [[$FG_ROOT]] (defaults to <code>Compositor/default</code>.) For enable HDR pipeline use <code>Compositor/HDR/hdr</code> path. | ||
<code>--horizon-effect[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-horizon-effect</code><br/> | <code>--enable-horizon-effect</code><br/> | ||
<code>--disable-horizon-effect</code> | <code>--disable-horizon-effect</code> | ||
::Enable/disable celestial body growth illusion near the horizon. | ::Enable/disable celestial body growth illusion near the horizon. | ||
<code>--distance-attenuation[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-distance-attenuation</code><br/> | <code>--enable-distance-attenuation</code><br/> | ||
<code>--disable-distance-attenuation</code> | <code>--disable-distance-attenuation</code> | ||
::Enable/disable runway light distance attenuation. | ::Enable/disable runway light distance attenuation. | ||
<code>--specular-highlight[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-specular-highlight</code><br/> | <code>--enable-specular-highlight</code><br/> | ||
<code>--disable-specular-highlight</code> | <code>--disable-specular-highlight</code> | ||
::Enable/disable specular reflections on textured objects. | ::Enable/disable specular reflections on textured objects. | ||
<code>--clouds[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-clouds</code><br/> | <code>--enable-clouds</code><br/> | ||
<code>--disable-clouds</code> | <code>--disable-clouds</code> | ||
::Enable/disable 2D (flat) cloud layers. | ::Enable/disable 2D (flat) cloud layers. | ||
<code>--clouds3d[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-clouds3d</code><br/> | <code>--enable-clouds3d</code><br/> | ||
<code>--disable-clouds3d</code> | <code>--disable-clouds3d</code> | ||
::Enable/disable 3D (volumetric) cloud layers. | ::Enable/disable 3D (volumetric) cloud layers. | ||
<code>--texture-cache[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-texture-cache</code><br/> | <code>--enable-texture-cache</code><br/> | ||
<code>--disable-texture-cache</code> | <code>--disable-texture-cache</code> | ||
Line 407: | Line 413: | ||
::Set the DDS texture cache directory to be different than the default location. | ::Set the DDS texture cache directory to be different than the default location. | ||
<code>--fullscreen[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-fullscreen</code><br/> | <code>--enable-fullscreen</code><br/> | ||
<code>--disable-fullscreen</code> | <code>--disable-fullscreen</code> | ||
::Enable/disable fullscreen mode. | ::Enable/disable fullscreen mode. | ||
<code>--random-objects[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-random-objects</code><br/> | <code>--enable-random-objects</code><br/> | ||
<code>--disable-random-objects</code> | <code>--disable-random-objects</code> | ||
:: | ::Enable/disable random scenery objects (buildings, etc.) | ||
<code>--wireframe[={true|false|1|0|yes|no}]</code><br/> | |||
<code>--enable-wireframe</code><br/> | <code>--enable-wireframe</code><br/> | ||
<code>--disable-wireframe</code> | <code>--disable-wireframe</code> | ||
Line 431: | Line 440: | ||
<code>--graphics-preset={minimal-quality|low-quality|medium-quality|high-quality|ultra-quality}</code> | <code>--graphics-preset={minimal-quality|low-quality|medium-quality|high-quality|ultra-quality}</code> | ||
::Specify a graphic preset | ::Specify a graphic preset. | ||
<code>--materials-file=file</code> | <code>--materials-file=file</code> | ||
Line 443: | Line 452: | ||
::Enable smooth or flat shading. These options are deprecated. | ::Enable smooth or flat shading. These options are deprecated. | ||
<code>--texture-filtering= | <code>--texture-filtering={1|2|4|8|16}</code> | ||
::Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1. | ::Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1. | ||
<code>--view-offset=value</code> | <code>--view-offset={LEFT|CENTER|RIGHT|value}</code> | ||
::Specify the default forward view direction as an offset from straight ahead. Allowable values are <tt>LEFT</tt>, <tt>RIGHT</tt>, <tt>CENTER</tt>, or a specific number in degrees. | ::Specify the default forward view direction as an offset from straight ahead. Allowable values are <tt>LEFT</tt>, <tt>RIGHT</tt>, <tt>CENTER</tt>, or a specific number in degrees. | ||
Line 463: | Line 472: | ||
<code>--lod-range-mult=multiplier</code> | <code>--lod-range-mult=multiplier</code> | ||
::Specify the range multiplier (point from low to fine detail). Defaults is 2. Use with <code>--terrain-engine=pagedLOD</code>. | ::Specify the range multiplier (point from low to fine detail). Defaults is 2. Use with <code>--terrain-engine=pagedLOD</code>. | ||
== WS3.0 == | == WS3.0 == | ||
<code>--prop:/scenery/use-vpb=true</code> | <code>--prop:/scenery/use-vpb=true</code> | ||
::Activate the use of World Scenery 3.0 | ::Activate the use of World Scenery 3.0. | ||
= Hud Options = | = Hud Options = |
edits