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Some FG users are very interested in seeing how FlightGear runs on lower end/embedded hardware (think RPi-style) using {{Wikipedia|OpenGL ES}}. | Some FG users are very interested in seeing how FlightGear runs on lower end/embedded hardware (think RPi-style) using {{Wikipedia|OpenGL ES}}. | ||
With other contributors, and core developers, wanting to use a more recent version of OpenGL to make use of more modern OpenGL features (e.g. in effects and shaders). | |||
To do so, this entails porting FlightGear to OpenGL Core Profile. | |||
The bigger issue here is we need to ditch [[PUI]] (which is in progress) and some OpenGL 1.0 code (HUD, 2D panels especially - can be #ifdef for now) so we can enable Core profile on Mac - since Mac 4.x support (we only hit about 4.3 alas, but with some extensions to get in sight of 4.5) is Core profile only, no Compatability mode. | The bigger issue here is we need to ditch [[PUI]] (which is in progress) and some OpenGL 1.0 code (HUD, 2D panels especially - can be #ifdef for now) so we can enable Core profile on Mac - since Mac 4.x support (we only hit about 4.3 alas, but with some extensions to get in sight of 4.5) is Core profile only, no Compatability mode. |