World Scenery 3.0 roadmap: Difference between revisions

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Add status update on roads, road lights, water, vegetation.
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m (Add status update on roads, road lights, water, vegetation.)
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As of 05/2021, WS30 is available on "next", and on the [https://download.flightgear.org/builds/nightly/ nightly builds].  
As of 11/2021, WS30 is available on "next", and on the [https://download.flightgear.org/builds/nightly/ nightly builds].  


Scenery is available for Scotland, but must be downloaded directly (https://drive.google.com/file/d/1tGXSI8RwQxFL0_AFhXaFRVA6go-u7YBW/view?usp=sharing). You need to add the downloaded and then extracted folder as additional scenery folder.
Scenery is available for Scotland, but must be downloaded directly (https://drive.google.com/file/d/1tGXSI8RwQxFL0_AFhXaFRVA6go-u7YBW/view?usp=sharing). You need to add the downloaded and then extracted folder as additional scenery folder.
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WS30 can be enabled from the Rendering Options menu, with fine-tuning from the LoD menu. Alternatively you can set --prop:/scenery/use-vpb=true to enable it as command line option.
WS30 can be enabled from the Rendering Options menu, with fine-tuning from the LoD menu. Alternatively you can set --prop:/scenery/use-vpb=true to enable it as command line option.


Airports are currently in the old WS2 format. The WS30 terrain goes under the airport so it is not visible.  
Airports are currently in the old WS2 format - including airport keep terrain. The WS30 terrain goes under the airport so it is not visible.
 
Roads are implemented. Lights on roads are implemented - to see, set time to night. WiP rendering.
 
Vegetation is available - initial version.
 
Water uses a different technology to WS30 terrain - it uses a precise vector format. OSM waterbodies and coastlines are utilised in WS30. Texture coordinates are used for smooth transitions and detail. Water rendering is separate to terrain, and very WiP currently.


Scenery generation workflow is at an advanced stage. It's fast to build. Scott was able to do UK in a matter of hours [https://sourceforge.net/p/flightgear/mailman/message/37259618/]. People interested in generating scenery for the World Build, or getting their landclass or elevation work on [[Suggested custom scenery|custom scenery]] in, should start learning the tools and process. The exact VPB settings and scenery file format may change several times before the final build. But the process of getting work in to shouldn't change much for scenery creators. See the [[Virtual Planet Builder]] page for instructions.
Scenery generation workflow is at an advanced stage. It's fast to build. Scott was able to do UK in a matter of hours [https://sourceforge.net/p/flightgear/mailman/message/37259618/]. People interested in generating scenery for the World Build, or getting their landclass or elevation work on [[Suggested custom scenery|custom scenery]] in, should start learning the tools and process. The exact VPB settings and scenery file format may change several times before the final build. But the process of getting work in to shouldn't change much for scenery creators. See the [[Virtual Planet Builder]] page for instructions.
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