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==== Rendering Options ==== | ==== Rendering Options ==== | ||
--aspect-ratio-multiplier=factor | |||
--bpp=depth Specify the bits per pixel | Specify a multiplier for the aspect ratio. | ||
-- | --bpp=depth Specify the bits per pixel. | ||
--enable-horizon-effect Enable celestial body growth illusion near the | |||
horizon. | |||
--disable-horizon-effect Disable celestial body growth illusion near the | --disable-horizon-effect Disable celestial body growth illusion near the | ||
horizon. | |||
--enable- | --enable-enhanced-lighting Enable enhanced runway lighting. | ||
--disable-enhanced-lighting Disable enhanced runway lighting. | |||
--disable-enhanced-lighting Disable enhanced runway lighting | --enable-distance-attenuation | ||
--enable- | Enable runway light distance attenuation. | ||
--disable-distance-attenuation | --disable-distance-attenuation | ||
Disable runway light distance attenuation | Disable runway light distance attenuation | ||
--enable- | --enable-specular-highlight Enable specular reflections on textured objects. | ||
--disable-specular-highlight | --disable-specular-highlight | ||
Disable specular reflections on textured | Disable specular reflections on textured | ||
objects. | |||
--enable-clouds Enable 2D (flat) cloud layers. | |||
--enable-clouds Enable 2D (flat) cloud layers | --disable-clouds Disable 2D (flat) cloud layers. | ||
--disable-clouds Disable 2D (flat) cloud layers | --enable-clouds3d Enable 3D (volumetric) cloud layers. | ||
--enable-clouds3d Enable 3D (volumetric) cloud layers | --disable-clouds3d Disable 3D (volumetric) cloud layers. | ||
--disable-clouds3d Disable 3D (volumetric) cloud layers | --enable-texture-cache Enable texture cache (DDS). | ||
-- | --disable-texture-cache Disable texture cache (DDS). | ||
--disable- | --enable-fullscreen Enable fullscreen mode. | ||
--enable-fullscreen Enable fullscreen mode | --disable-fullscreen Disable fullscreen mode. | ||
-- | --enable-wireframe Enable wireframe drawing mode. | ||
-- | --disable-wireframe Disable wireframe drawing mode. | ||
--disable-wireframe Disable wireframe drawing mode | --fog-disable Disable fog/haze. | ||
-- | --fog-fastest Enable fastest fog/haze. | ||
--geometry=WxH Specify window geometry/resolution (640x480, etc) | --fog-nicest Enable nicest fog/haze. | ||
--fov=degrees Specify field of view angle. | |||
--geometry=WxH Specify window geometry/resolution (640x480, etc). | |||
--graphics-preset={minimal-quality|low-quality|medium-quality|high-quality|ultra-quality} | |||
Specify a graphic preset. | |||
--materials-file=file Specify the materials file used to render the | |||
scenery (default: Materials/regions/materials.xml). | |||
--max-fps=Hz Maximum frame rate in Hz. | |||
--season=winter Enable snow covered scenery. | |||
--shading-flat Enable flat shading. | |||
--shading-smooth Enable smooth shading. | |||
--texture-filtering=number Specify anisotropic filtering of terrain textures. Valid values is 1, 2, 4, 8, 16. Default is 1. | |||
--view-offset=value Specify the default forward view direction as | --view-offset=value Specify the default forward view direction as | ||
an offset from straight ahead. Allowable values | |||
are LEFT, RIGHT, CENTER, or a specific number | |||
in degrees. | |||
==== Hud Options ==== | ==== Hud Options ==== | ||
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