FlightGear Newsletter May 2021: Difference between revisions

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Add development info, and newly released aircraft
m (Add development info, and newly released aircraft)
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{{Disclaimer|id=final-fixed-function-release}}
{{Disclaimer|id=final-fixed-function-release}}


=== Text animations and OSG 3.6 ===
=== Flightgear 2020.3.9 release preparations ===
As of the end of May, preparations are underway for the 2020.3.99 LTS point release. This follows the 2020.3.8 release which added 3d models of buildings, roads, other objects for the whole world based on OpenStreetMap data, as well as other improvements - see the [[FlightGear Newsletter April 2021#2020.3.8 LTS released - OSM2City world-build release|April]] newsletter for details and tips on settings/performance.
 
2020.3.9 release candidates are already available at [http://download.flightgear.org/builds/rc/ download.flightgear.org]. Please test and report bugs or issues via the Sourceforge [https://sourceforge.net/p/flightgear/codetickets/ ticket] system or the "[https://sourceforge.net/p/flightgear/codetickets/ fg-devel]" mailing-list.
 
=== The road ahead ===
''See [[FlightGear Newsletter February 2021#Help%20Wanted|'''Help Wanted''']].''
 
There are a lot of big projects that are currently under way - see the [[FlightGear Newsletter January 2021#The%20road%20ahead|January newsletter]] for details for some of these projects. A lot of work (but not all) is already on the next branch (i.e. nightly builds).  There is a lot to check out if you are curious - power users can run [[$FG HOME#Parallel%20installs%20of%20FlightGear|multiple installs]] of FlightGear in parallel. To contribute to any aspect of these projects, get in touch via the  "[[Mailing lists|fg-devel]]" mailing list.
 
Nightly builds with some of the big changes are available at [http://download.flightgear.org/builds/nightly/ download.flightgear.org] as usual.
 
Nightly builds and the "next" branch are building towards a "development preview" release currently planned for sometime in the 2nd half of 2021 - see the [[FlightGear Newsletter April 2021#World Scenery 3.0 update .26 FG 2021.x preview release plans|April newsletter]]. As usual, plans can change and progress depends on the availability of contributors (including testing).
 
Please report bugs and issues via the sourceforge [https://sourceforge.net/p/flightgear/codetickets/ tickets] system if you come across any on the next branch, or LTS.
==== Text animations and OSG 3.6 ====
Fernando pushed two commits to simgear and fgdata that should hopefully fix the [[OSGText Issues|white osgText issue under OSG 3.6]]. Apparently assigning an Effect to the geode containing the osgText was enough to get it working. He thought it would conflict with OSG internal shaders, but it didn't. This might not be the case with the core profile, but has got a few tricks which should force our shaders to prevail over OSG's.
Fernando pushed two commits to simgear and fgdata that should hopefully fix the [[OSGText Issues|white osgText issue under OSG 3.6]]. Apparently assigning an Effect to the geode containing the osgText was enough to get it working. He thought it would conflict with OSG internal shaders, but it didn't. This might not be the case with the core profile, but has got a few tricks which should force our shaders to prevail over OSG's.


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Thus, please report back via the developers mailing list and/or the issue tracker.
Thus, please report back via the developers mailing list and/or the issue tracker.
==== World Scenery 3.0 ====
[[World Scenery 3.0 roadmap|World Scenery 3.0]] (WS3) is FlightGear's next generation scenery - see the [[FlightGear Newsletter January 2021#The road ahead|January newsletter]] for an introduction, and newsletters since then for updates. WS3 combines the benefits of different scenery approaches like WS2 and (raster) photoscenery without drawbacks, a bit like how the Compositor added shadows for certain cases and environmental lights that Rembrandt had without the performance drawbacks.
As of writing this, the World Scenery 3.0 prototype is almost ready to be activated in the Windows [http://download.flightgear.org/builds/nightly/ nightly builds]. See the [[FlightGear Newsletter April 2021#World Scenery 3.0 update .26 FG 2021.x preview release plans|April newsletter]] for details on how the prototype will be fleshed out. WS3 development is coordinated via the "[[Mailing lists|fg-devel]]" mailinglist, and you can use it to contribute, provide feedback on performance on your hardware as the prototype is fleshed out, or report bugs.


== Related Software tools and projects ==
== Related Software tools and projects ==
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[[File:H130 update.jpg|thumb|EC 130 B4 sitting on the tarmac in dawn with lights on- showing [[Compositor|compositor lights]] with [[Atmospheric light scattering|ALS]] and [[Advanced weather]]]]
[[File:H130 update.jpg|thumb|EC 130 B4 sitting on the tarmac in dawn with lights on- showing [[Compositor|compositor lights]] with [[Atmospheric light scattering|ALS]] and [[Advanced weather]]]]
[[File:H130 RotorWashEffect.jpg|thumb|Airbus H130 T2 hovering above a lake on Hawaii near PHNL]]
[[File:H130 RotorWashEffect.jpg|thumb|Airbus H130 T2 hovering above a lake on Hawaii near PHNL]]
'''News'''


The [[Eurocopter EC130 B4]] and [[Eurocopter EC 135]] helicopters are quite popular among helicopter fans in FlightGear. It´s main author and long term aircraft developer [[User:HHS|HHS]], whose work in models, fdm, systems and instruments is used by many other helicopter and aircraft projects, is currently working on updating them. With the [[Compositor|compositor pipeline]], it is now possible to have shadows, lights and [[Atmospheric light scattering|ALS]] all together- the aircraft needs some changes to make them work with. There will be also many other improvements. You can expect the finish results around early summer in [[FGAddon]]. Stay tuned!  
The [[Eurocopter EC130 B4]] and [[Eurocopter EC 135]] helicopters are quite popular among helicopter fans in FlightGear. It´s main author and long term aircraft developer [[User:HHS|HHS]], whose work in models, fdm, systems and instruments is used by many other helicopter and aircraft projects, is currently working on updating them. With the [[Compositor|compositor pipeline]], it is now possible to have shadows, lights and [[Atmospheric light scattering|ALS]] all together- the aircraft needs some changes to make them work with. There will be also many other improvements. You can expect the finish results around early summer in [[FGAddon]]. Stay tuned!  
=== New aircraft ===
==== Hughes MD500D ====
FGUK and StuartC have released a {{Wikipedia|MD Helicopters MD 500|'''MD Helicopters MD 500D'''}} for FlightGear. See the forum thread for more [https://forum.flightgear.org/viewtopic.php?f=4&t=39223 information, screenshots and download].
==== Lockheed P2V Neptune ====
Helijah has released a {{Wikipedia|Lockheed_P-2_Neptune|'''Lockheed P2V Neptune'''}} for FlightGear based on the YaSim FDM. This is available directly from the [[FlightGear Qt launcher]] - search for "neptune" or browse. See the [https://forum.flightgear.org/viewtopic.php?f=4&t=39212 forum thread] for more information and screenshots.
==== The Lockheed S3 Viking ====
Helijah has released a {{Wikipedia|Lockheed_S-3_Viking|'''The Lockheed S3 Viking'''}} for FlightGear based on the YaSim FDM. This is available directly from the [[FlightGear Qt launcher]] - search for "s3" or "viking", or browse. See the [https://forum.flightgear.org/viewtopic.php?f=4&t=39212 forum thread] for more information and screenshots.


=== Updated aircraft ===
=== Updated aircraft ===
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