World Scenery 3.0 roadmap: Difference between revisions

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TerraGear becomes obsolete in favor of VPB.
TerraGear becomes obsolete in favor of VPB.


OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.<br/>
* '''OpenGL 3.3 Core Profile''': WS3.0 will require us to eliminate the usage of the fixed-function pipeline.<br/>
Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders.<br/>
* '''Shader-based Rendering''': All of the terrain renderings will be done via GLSL shaders.<br/>
OSG Core: OpenSceneGraph will require targeting of the OpenGL Core Profile.
* '''OSG Core''': OpenSceneGraph will require targeting of the OpenGL Core Profile.


WS3.0 will continue to cooperate with osm2city.
WS3.0 will continue to cooperate with osm2city.

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