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| [[Canvas Path]] (Shiva) || $SG_SRC/canvas || <!-- needs some thinking, probably native OpenVG on RPi <ref>https://github.com/ajstarks/openvg</ref> <ref>http://mindchunk.blogspot.com/2012/09/openvg-on-raspberry-pi.html</ref> or an OpenGL based implementation like nanovg <ref>https://www.raspberrypi.org/forums/viewtopic.php?t=247586#p1516785</ref> [https://sourceforge.net/p/flightgear/mailman/search/?q=Skia+AND+Canvas&mail_list=all James mentioned Skia repeatedly], but that's only an option for Qt-enabled builds obviously.--> Likely using NanoVG, see Scott's summary: {{See also|2022.X Release Plan#Rendering}} || {{Pending}} | | [[Canvas Path]] (Shiva) || $SG_SRC/canvas || <!-- needs some thinking, probably native OpenVG on RPi <ref>https://github.com/ajstarks/openvg</ref> <ref>http://mindchunk.blogspot.com/2012/09/openvg-on-raspberry-pi.html</ref> or an OpenGL based implementation like nanovg <ref>https://www.raspberrypi.org/forums/viewtopic.php?t=247586#p1516785</ref> [https://sourceforge.net/p/flightgear/mailman/search/?q=Skia+AND+Canvas&mail_list=all James mentioned Skia repeatedly], but that's only an option for Qt-enabled builds obviously.--> Likely using NanoVG, see Scott's summary: {{See also|2022.X Release Plan#Rendering}} || {{Pending}} | ||
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| [[Effects]] || $FG_ROOT/Effects || | | [[Effects]] || $FG_ROOT/Effects || will include [[Shader]]s and probably involve a custom [[Compositor]] pipeline || {{Progressbar|70}} | ||
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| [[OSGText Issues]] || ... || If you have a chance to replace OSGText by canvas - do so. OSGText (even with the custom OSG repository) does not play nice with our Effects and Shaders framework and will continue to have issues for all eternity.<ref>https://forum.flightgear.org/viewtopic.php?f=37&t=36287&p=353351&#p353351</ref><ref>https://sourceforge.net/p/flightgear/codetickets/2199/#f702</ref> <ref>https://sourceforge.net/p/flightgear/mailman/message/37042476/</ref>|| {{Progressbar|10}} | | [[OSGText Issues]] || ... || If you have a chance to replace OSGText by canvas - do so. OSGText (even with the custom OSG repository) does not play nice with our Effects and Shaders framework and will continue to have issues for all eternity.<ref>https://forum.flightgear.org/viewtopic.php?f=37&t=36287&p=353351&#p353351</ref><ref>https://sourceforge.net/p/flightgear/codetickets/2199/#f702</ref> <ref>https://sourceforge.net/p/flightgear/mailman/message/37042476/</ref>|| {{Progressbar|10}} | ||
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