FlightGear Newsletter April 2021: Difference between revisions

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StuartB and ScottG have been making great progress.  
StuartB and ScottG have been making great progress.  


* On the scenery generation technology side, the various different aspects are ready for a first iteration build that is at least as complete as WS2 - with landclass data, elevation data, roads coastlines/ beaches, water in fjords, rivers, inland waterbodies, being completed. StuartB's latest update improves coastlines, lochs and lakes and he has released a prototype scenery for Scotland with landclass data compiled by Scott: [https://drive.google.com/file/d/18CfT_sVrfv6gkwp4QU7w0fHSiDabvUJk/view?usp=sharing prototype download].  
* On the scenery generation technology side, the various different aspects are ready for a first iteration build - this will be at least as feature complete as WS2 - with landclass data, elevation data, roads coastlines/ beaches, water in fjords, rivers, inland waterbodies, being completed. StuartB's latest update improves coastlines, lochs and lakes and he has released a prototype scenery for Scotland with landclass data compiled by Scott: [https://drive.google.com/file/d/18CfT_sVrfv6gkwp4QU7w0fHSiDabvUJk/view?usp=sharing prototype download].
* On the rendering side there are a lot of projects that take advantage of the new scenery technology - there is a lot of ways for people to contribute to rendering through C++ or GPU (shader) programming. The rendering will build brick by brick - porting existing ALS features one by one, and then taking advantage of tech from WS3, new Compositor, and higher OpenGL to add new features one by one like transitions.
* On the rendering side there are a lot of projects that take advantage of the new scenery technology - there is a lot of ways for people to contribute to rendering through C++ or GPU (shader) programming. The rendering will build brick by brick - porting existing ALS features one by one, and then taking advantage of tech from WS3, new Compositor, and higher OpenGL to add new features one by one like transitions.
* On the scenery generation side there is an opportunity for people to help a world build - by cleaning and processing data - people who build sceneries currently should get in/keep contact on the mailinglist - see [https://sourceforge.net/p/flightgear/mailman/message/37259618/ this post] by Scott. People who have been creating landclass data by combining various sources should look to get their data into the WS3 world-build.
* On the scenery generation side there is an opportunity for people to help a world build - by cleaning and processing data - people who build sceneries currently should get in/keep contact on the mailinglist - see [https://sourceforge.net/p/flightgear/mailman/message/37259618/ this post] by Scott. People who have been creating landclass data by combining various sources should look to get their data into the WS3 world-build.
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