FlightGear Newsletter January 2021: Difference between revisions

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(More info on a few new features on next: automated environment slider, bathymetry update, Europe regional definitions changes. Cleanup)
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'''To see WS 3.0:'''  
'''To see WS 3.0:'''  


# Download VPB terrain: [https://drive.google.com/file/d/1tqDMKiVfaCsdDRjOaKCQLBiWjrOGuzxP/view?usp=sharing UK scenery] by StuartB - 450 MB . Extract and add to you custom scenery folders list (the folder to be added is the folder congaing the 'vpb' folder). Scenery will be downloaded automatically when VPB terrain is added to TerraSync and you start an airport that is covered by the scenery. If scenery is absent there will be blue sky surrounding the airport. ''This scenery will become available through TerraSync in future.''
# Download VPB terrain: [https://drive.google.com/file/d/1tqDMKiVfaCsdDRjOaKCQLBiWjrOGuzxP/view?usp=sharing UK scenery] by StuartB - 450 MB . Extract and add to you custom scenery folders list (the folder to be added is the folder containing the 'vpb' folder. e.g. add WS30_UK to the customs scenery folder list when the vpb folder is in WS3_UK/vpb.). This scenery will be added to TerraSync in future, and it will be downloaded automatically when you start an airport that is covered by the scenery. If scenery is absent there will be blue sky surrounding the airport. ''This scenery will become available through TerraSync in future.''
# Turn on VPB terrain. Use: --prop:/scenery/use-vpb=true . You can type this into command-line settings box in the launcher: Launcher -> settings -> Additional settings -> enter --prop:/scenery/use-vpb=true .  
# Turn on VPB terrain. Use: --prop:/scenery/use-vpb=true . You can type this into command-line settings box in the launcher: Launcher -> settings -> Additional settings -> enter --prop:/scenery/use-vpb=true .  
# Start at a Airport for which there is VPB terrain. In the UK, EGPH an airport devs have used for testing but any airport will do.
# Start at a Airport for which there is VPB terrain. In the UK, EGPH an airport devs have used for testing but any airport will do.
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Aircraft and scenery developers can add lights quickly in a format similar to Rembrandt. For backwards compatibility, the plan is that old Rembrandt lights will be converted to the new format so unmaintained craft will continue to benefit - but aircraft developers should start transitioning to the new light definitions in their Compositor branches. Compositor branches can be uploaded to [[FGAddon#FGAddon directory layout|FGAddon/trunk]] where in-development aircraft are kept - aircraft in trunk are visible only to the FG next branch which has switched to the Compositor.  
Aircraft and scenery developers can add lights quickly in a format similar to Rembrandt. For backwards compatibility, the plan is that old Rembrandt lights will be converted to the new format so unmaintained craft will continue to benefit - but aircraft developers should start transitioning to the new light definitions in their Compositor branches. Compositor branches can be uploaded to [[FGAddon#FGAddon directory layout|FGAddon/trunk]] where in-development aircraft are kept - aircraft in trunk are visible only to the FG next branch which has switched to the Compositor.  


There are several aircraft available through the launcher on the next branch which have new compositor lights: Aircrane, J3-Cub, Ercoupe,  
There are several aircraft available through the launcher on the next branch which have new compositor lights: Aircrane, J3-Cub, Ercoupe, Fokker 100.


https://www.youtube.com/watch?v=cf_PWtf0_cs Early clustered lighting test with the Aircrane (the red bug has been fixed)
https://www.youtube.com/watch?v=cf_PWtf0_cs Early clustered lighting test with the Aircrane (the red bug has been fixed)
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''Disk Space requirements'': Currently the uncompressed OSM2City data takes up a lot of space - more than 750 GB. Space can be drastically improved in future iterations of OSM2City. Pylons take up a lot of space uncompressed, so you may want to have them disabled for high altitude flights.
''Disk Space requirements'': Currently the uncompressed OSM2City data takes up a lot of space - more than 750 GB. Space can be drastically improved in future iterations of OSM2City. Pylons take up a lot of space uncompressed, so you may want to have them disabled for high altitude flights.


''Rendering performance:'' large buildings use an older format so city centers with lots of buildings can be slow. The bottleneck is the CPU here, so don't worry if FPS is low with a fast GPU. Performance can be drastically improved in future iterations. Small buildings and houses are fast, take up less RAM, and use less disk-space. Roads, pylons, and objects use the old format and they take a lot of space compared to buildings, as well as being slow. Try turning these off and running just buildings if you are stuck for space, or if FPS is low. Try lowering [[Scenery LoD|Lod:rough]] if you are having RAM or performance issues on older systems. Random buildings now use the fast technique - on older systems that are too slow for current OSM2City people can try random buildings with increased building density.
''Rendering performance:'' large buildings use an older format so city centers with lots of big buildings can be slow. ''The bottleneck with objects in the old OSM2City format is the CPU here, so don't worry if FPS is low with a fast GPU''. Performance can be drastically improved in future iterations. Smaller buildings and houses are fast, take up less RAM, and use less disk-space. Roads, pylons, and objects use the old format and they take a lot of space compared to buildings, as well as being slow. Try turning these off and running just buildings if you are stuck for space, or if FPS is low. Try lowering [[Scenery LoD|Lod:rough]] if you are having RAM or performance issues on older systems. Random buildings now use the fast technique - on older systems that are too slow for current OSM2City people can try random buildings with increased building density.


''Appearance:'' Textures and the appearance of OSM2City is placeholder. Automatic generation for areas without OSM coverage is disabled. There is very limited local variety right now.
''Appearance:'' Textures and the appearance of OSM2City is placeholder. Automatic generation for areas without OSM coverage is disabled. There is very limited local variety right now.
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=== Bell AH-1W SuperCobra Project ===
=== Bell AH-1W SuperCobra Project ===
Bell-pilot on the forum, an AH-1W SuperCobra pilot with an aerospace engineering background, has started a project working towards an accurate JSBSim helicopter - a lot of the exsiting helicopters use YaSim. See the [https://forum.flightgear.org/viewtopic.php?f=4&t=38731 forum thread] for details.
Bell-pilot on the forum, an AH-1W SuperCobra pilot with an aerospace engineering background, has started a project working towards an accurate JSBSim helicopter - a lot of the existing helicopters use YaSim. See the [https://forum.flightgear.org/viewtopic.php?f=4&t=38731 forum thread] for details.


=== Releases & Updates ===
=== Releases & Updates ===
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