160
edits
(This property is no longer active. Clustered shading is enabled all the time on the latest 'next' and can't be disabled via a property) |
|||
Line 168: | Line 168: | ||
* Use the [[Howto:Animate models#Noshadow|<tt>noshadow</tt> animation]] to disable shadows on objects that don't need them. An example would be billboarded lights (light sprites) or really small cockpit elements that don't need shadows and would cause degraded performance. | * Use the [[Howto:Animate models#Noshadow|<tt>noshadow</tt> animation]] to disable shadows on objects that don't need them. An example would be billboarded lights (light sprites) or really small cockpit elements that don't need shadows and would cause degraded performance. | ||
If the casted aircraft shadow appears blocky then there probably are some objects which need the noshadow animation applied. Most notably are billboarded lights which include [[ALS_technical_notes#ALS procedural lights|ALS procedural lights]]. | |||
* Try to mark as many cockpit objects as possible as <tt>interior</tt>. | * Try to mark as many cockpit objects as possible as <tt>interior</tt>. | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> |
edits