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* Completely independent of other parts of the simulator, i.e. it's part of [[SimGear]] and can be used in a standalone fashion if needed, ala Canvas. | * Completely independent of other parts of the simulator, i.e. it's part of [[SimGear]] and can be used in a standalone fashion if needed, ala Canvas. | ||
* Although independent, its aim is to be fully compatible with the current rendering framework in FG. This includes the [[Effects]] system, [[Howto:Configure camera view windows|CameraGroup]], [[Rembrandt]] | * Although independent, its aim is to be fully compatible with the current rendering framework in FG. This includes the [[Effects]] system, [[Howto:Configure camera view windows|CameraGroup]], [[Rembrandt]], [[ALS]] and [[Canvas]]. | ||
* Its functionality overlaps Rembrandt: what can be done with Rembrandt can be done with the Compositor, but not vice versa. | * Its functionality overlaps Rembrandt: what can be done with Rembrandt can be done with the Compositor, but not vice versa. | ||
* Fully configurable via an XML interface without compromising performance (ala Effects, using [[PropertyList XML File|PropertyList files]]). | * Fully configurable via an XML interface without compromising performance (ala Effects, using [[PropertyList XML File|PropertyList files]]). |
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