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The shadow mapping algorithm can be customized entirely by the rendering pipeline. This means that each pipeline will have its own requirements when it comes to shadows. Here are some general recommendations:
The shadow mapping algorithm can be customized entirely by the rendering pipeline. This means that each pipeline will have its own requirements when it comes to shadows. Here are some general recommendations:


* Use the <code><noshadow></code> animation to disable shadows on objects that don't need them. An example would be billboarded lights (light sprites) or really small cockpit elements that don't need shadows and would cause degraded performance.
* Use the <tt>noshadow></tt> animation to disable shadows on objects that don't need them. An example would be billboarded lights (light sprites) or really small cockpit elements that don't need shadows and would cause degraded performance.
* Try to mark as many cockpit objects as possible as <tt>interior</tt>.
* Try to mark as many cockpit objects as possible as <tt>interior</tt>.
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