Canvas Threading: Difference between revisions

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{{cquote|it would be nice if the state of the canvas can be serialized easily and with only little data into an other application. That is to be able to set up multiple viewer applications all displaying the same content. Think of an mfd that is shown in a bigger multi viewer environment. This should be efficient. How to achieve this efficiently requires a lot of thought.<ref>{{cite web |url=https://sourceforge.net/p/flightgear/mailman/message/29995853/|title=<nowiki>Re: [Flightgear-devel] Canvas reuse/restructuring</nowiki>|author=Mathias Fröhlich|date=2012-10-22 05:23:50}}</ref>|Mathias Fröhlich}}
{{cquote|it would be nice if the state of the canvas can be serialized easily and with only little data into an other application. That is to be able to set up multiple viewer applications all displaying the same content. Think of an mfd that is shown in a bigger multi viewer environment. This should be efficient. How to achieve this efficiently requires a lot of thought.<ref>{{cite web |url=https://sourceforge.net/p/flightgear/mailman/message/29995853/|title=<nowiki>Re: [Flightgear-devel] Canvas reuse/restructuring</nowiki>|author=Mathias Fröhlich|date=2012-10-22 05:23:50}}</ref>|Mathias Fröhlich}}
[[File:Nvidia-nsight-fgfs-Drawmasks-set.png|thumb|Nvidia NSight profiler showing the [[Minimal Startup Profile]] and all [[Draw masks]] set, [[PUI]] disabled.]]
[[File:Fg1000-perf.png|thumb|nvidia nsight showing fgfs ([[Minimal Startup Profile]], no scenery, with all [[Draw masks]] set), just running the [[FG1000]] without [[PUI]] ]]


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